browser icon
You are using an insecure version of your web browser. Please update your browser!
Using an outdated browser makes your computer unsafe. For a safer, faster, more enjoyable user experience, please update your browser today or try a newer browser.

The Rules

A D6-Based Game system


The game system is simple to use and understand even by beginners. At its core it’s a dice pool game mechanic using regular six-sided dice. You roll dice equal to your Ability and any bonus dice. Each dice that turn out 4 or more is a ”success”. Sixes can be rerolled for extra successes. If you get more successes than your challenging dice roll, you succeed in what you were trying.

As the foundation of the game system is designed together with children, consistency and simplicity are key components of the system. The system is still versatile enough to handle many different situations and different gradients of success and failure if necessary.

An essential part of the system is that it encourages the players to use their imagination and come up with solutions that fit their own characters’ style.


Character Advancement

Characters are rewarded with Experience Points (XP) for their accomplishments and triumphs over adversaries and obstacles. When a character has accumulated enough XP move up a level. As they level-up the heroes become a little tougher and can progress a step on the character’s skill tree.

Each role has a separate skill tree with their own feats and talents that separate the heroes from commoners. For example, a Starknight can learn to throw their shield and a Doctor can learn medicine.

Also, as the character raises in levels, they can teach their pets new tricks and upgade their mechanical familiars with new features.


Expert rules

Some of the rules are marked as being expert rules. These are rules that add details to the game, but are not necessary to play the game. The idea of the expert rules is that the storyteller can adjust the rules to fit the players better. For example, if there are small children or beginners in the group, the expert rules can be left out and introduced later when all the players are comfortable with the basic rules.


Comments are closed.